Showing posts with label Dead Mines. Show all posts
Showing posts with label Dead Mines. Show all posts

Tuesday, December 23, 2008

PUG? Uggh is more like it

4/7/08
I’m really liking the lore in Duskwood. I had Aosdanasaoi complete every quest there, and now I’m going to have Panzergishi do the same. At level 29, he had no problem doing the remaining group quests in Redridge by himself, even taking down Gath'Ilzogg and his little dragonling Blaze.

Granted, I had virtually no health left, but a Solid dynamite and a target dummy really helped to bring them down faster. After that I flew to Darkshire, and picked up all the quests available, then flew over to Westfall to log out and be ready to go when I play him next. Before I finished the quests in Redridge, I also main tanked Deadmines.

At level 29, that shouldn’t be a problem, but the pickup group I hooked up with weren’t the most experienced. I had a warlock who kept sending his voidwalker to pull enemies, then Fearing them when they aggro’d him because of his DoT’s. This would cause them to run away, and pick up adds, which made it even harder for me to keep control. The priest was putting Shield on me for a bit, until I realized it, and asked them to stop, because I wasn’t getting any rage. They just didn’t seem to get the point of instances, where you concentrate attacks on one monster at a time, maybe 2 or three. You don’t aggro the entire area, like what happened in the Smelting Room. We get down the ramp, and I start taking on a goblin engineer. He summons a harvest reaper, which is expected. What isn’t expected is the other members aggro’ing more engineers, who summon more reapers. I’m fighting about 6-7 elite mobs by myself, since they all got themselves killed off. I probably used 3 bombs and a target dummy, as well as a health pot, but luckily I survived.

After that, I started trying to aggro as many enemies as I could, well before the other group members could get to them. This served us well, up until we fought Captain Greenskin. They aggro’d a lot of mobs, and a few of the group got killed off again. Luckily our priest seemed to be doing the smart thing, and kept back, so they were able to rezz easily. I charged in at VanCleef, and started hacking away. He summons quite a few adds, but the smart usage of a Goblin land mine and a Target dummy helped to mitigate some damage, as well as dish out a bunch of my own.

Monday, November 10, 2008

Reconnaissance of VC

12/10/07
Woohoo! I finally got a character thru the Deadmines! A guildy offered to run me thru, and I accepted happily. My level 26 Shaman Tsuris and his lvl 48 Shadow Priest had no problems with the instance, with me taking a lot of them down by myself. My bombs and target dummies really helped out, distracting and stunning the elites so I could channel some high damage spells on them. When we finally got out into the cavern, I was struck by how much it reminded me of the movie“The Goonies.” The pirate ship in a cave brought back memories of growing up. I used a Goblin Land Mine on the boss fight with Van Cleef, which helped to take him and his friends down quickly.
We had missed the Wilder Thistlenettle quests that involve killing the undead miners outside the instance, so I went back in by myself after the run to do them. No problems doing it, so I also knocked those out with my priest Preyonyou. Prey also went into the instance to try to knock out the Red Silk Bandana quest, and to see how far I could get. I got stopped cold by the first named boss that you encounter. My DOT’s weren’t doing anything to him, and wanding him wasn’t doing much either. Since she wasn’t an engineer, and didn’t have much physical damage, she got killed right there. I rezzed at the spirit healer back at the camp, and turned in those 3 quests to knock them off my quest log.
I honestly think my hunter or warlock could probably solo that instance at level 25-30. Since they’re both engineers, they have extra damage sources, and the target dummies will give them a way to distract the enemies when they get swarmed. Not to mention their pets/demons keep a lot of the damage off of them. Now that I know the instance, I’m going to try it with my different characters to see how far I get. Maybe now I’ll be brave enough to try Gnomeregan/Black Fathom Depths/Shadowfang Keep at a level where the mobs will actually give me XP, and items that I can use.
So with Doomslinger, I can do 3 of the 5 quests, and be able to get the Tunic of Westfall before level 20. The Wilder Thistlenettle quests are only available after level 20.